Chapter 44

Stille Rescue is the forty-fourth chapter of Yamada Kanehito & Abe Tsukasa's Sousou no Frieren.

Summary
Right after the events of the previous chapter, Lawine and Kanne begin to fight Richter in a battle of attrition. However, Richter utilizes the flaw in defense magic, its weakness against physical mass, and using his earth manipulation magic and greater mana, easily overwhelms Lawine and Kanne. Richter calls out Lawine's bluff about manipulating the water within his body, correctly guessing that neither Lawine nor Kanne would be able to visualize such magic, and tells the pair to settle down while Denken defeats Frieren. Denken uses a powerful series of spells that impresses even Genau and Sense, the latter of whom calls into question the integrity of the exam ground's barrier, but Genau states that as it is cast by the Great Mage Serie, the barrier is impenetrable. Though Denken casts more spells, Frieren is able to slip past his defenses and defeat him using basic offense magic. She then threatens Denken's life to draw out Laufen, and aftering restraining both Laufen and Denken to a tree, recovers the Stille. Seeing that Denken has lost, Richter prepares to face Lawine and Kanne seriously. Despite Denken's concern for Lawine and Kanne's safety, Frieren is assured that they will win, and indicates that she has finished deciphering Serie's barrier.

Plot Details
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Characters in Order of Appearance

 * Richter
 * Lawine
 * Kanne
 * Frieren
 * Denken
 * Genau
 * Sense
 * Laufen

Locations

 * Grube Basin

Battles

 * Frieren, Lawine, & Kanne vs. Denken, Richter, & Laufen
 * Lawine & Kanne vs. Richter
 * Frieren vs. Denken

Events

 * Frieren captures Denken and Laufen
 * The Second Party reclaims the Stille

Spells

 * Unnamed magic that freezes the ground
 * Ice Arrow Magic: Nephtier
 * Unnamed magic that creates a defensive earth shell
 * Unnamed magic that causes stalagmites to rise from the ground
 * Defensive magic
 * Zoltraak
 * Flight magic
 * Tornado Conjuration Magic: Waldgose
 * Wind to Hellfire Magic: Dausdorg
 * Light of Judgement Magic: Catastravia
 * Sylwehr
 * Unnamed magic used to restrain others